Cultivating a desire to save among low-income earners through gamification

Video overview →
My role
Lead Designer
Timeline
1–3 months
Platform
Web
Company
SaverLife
01Problem02Research03Approach04Results05Reflections
01
Problem

The product gave members no compelling reason to return

SaverLife is a nonprofit that rewards low-income Americans for building savings habits.

The stakes

Without returning members, SaverLife couldn’t show it helped people save, putting its funding at risk.

What did I do

Rebuilt the core experience around a new habit loop based on gamification.

The result

Retention doubled year over year.

Created and reinforced savings habits
Improved financial literacy
Gave members better reasons to visit every week
Business impact

The gains held for 12+ months after launch creating lasting behavior change.

At a glance
Before
Original SaverLife dashboard showing only sweepstakes
Scattered features meant no habit formed
Members saw SaverLife as a lottery, not a savings tool
The dashboard showed only sweepstakes
Most members never found the points system
Gamification hid in the hamburger menu
No link between actions and savings progress
After
Redesigned SaverLife dashboard
Cultivating a desire to save via gamification
Clearer navigation and dashboard visuals
Core features front and center
Point activities and a points store that create weekly habits
02
Context · Research

Money was already a complicated subject for our members

When I joined in March 2020, our members, low-income Americans, were navigating circumstances that strained an already complicated relationship with money.

Who we designed for
Volatile, inconsistent paychecks
Supporting family on very tight budgets
Saving little, if at all
Unaware of what a savings habit could do

What they encountered

Disjointed blogs, forums and gamification
Gamification tucked in the hamburger menu
No clear link between features
The gap

The product sold a chance to win money, not the ability to save consistently.

The research

Our Chief Impact Officer wanted to “integrate gamification into the core UX.” However, that was determining a solution before the problem was understood. So I started with what members were trying to do, and what stood in their way. There were four linked barriers:

Where is it?

Activities on the dashboard get discovered easily

Can I do this?

Dashboard-led content could lead to more completed activities.

Is this legit?

Improved visuals and a more modern interface could make SaverLife feel more legit.

Will it help me?

Trust could lead members to engage with financial literacy content and act on it once they had the means to do so.

Root cause

No recurring reason to engage.

The challenge

Low-income Americans struggle to build savings habits, and SaverLife wasn’t giving them the structure or motivation to return weekly. These were adults earning under $70K with volatile incomes, tight budgets and varied financial literacy.

North star metric

12-week retention rate so it could track sustained engagement.

The opportunity

“When I have an unexpected expense coming up, I want money set aside, so I can avoid predatory loans and keep my family stable.”

03
Approach

Was gamification actually the answer?

The alternatives
Education only

Mission-aligned, low lift.

Doesn’t change the belief “I need a stable income to save.”

Social accountability

Proven motivation, cheap.

Hard to bootstrap with few users; privacy concerns.

Behavioral nudges

Direct, proven for habits.

Needs opt-in; emails already ignored and felt spammy.

Gamification + education (chosen)

Variable rewards build habits; existing API; measurable.

Could feel patronizing; API limits.

The evidence

“I didn’t even know you had points!” - Surveys

The concept wasn’t the problem. Discoverability was.

“Made saving feel like a game I could win.” - User interviews

Points also “broke down an impossible goal into tiny achievements.”

The constraints
Technical
An existing third-party gamification API: low cost, fast launch
Business
A 1-month MVP to match the funding cycle; custom systems would take 6+ months
User
Members wary of “rewards for poor people,” so transparency was critical
Decision

Gamification was right, not because leadership suggested it, but because the data, the constraints and our members backed it.

The design

The original dashboard

Original SaverLife dashboard
What wasn’t working
My savings section that did not update in real time
Issue 1: Savings didn’t update in real time
Mobile navigation that appeared on only two pages
Issue 2 : Mobile nav on only two pages
Homepage members landed on before the dashboard
Issue 3: Members landed on the homepage first
Dashboard showing only challenges and sweepstakes
Issue 4: Only challenges and sweepstakes visible

Promotions and challenges drove steady engagement, so we kept them and added the missing habit-forming structure.

What we changed
The dashboard became every member’s first screen
Scannable visuals and hierarchy
Dedicated sections for points, goals and education
New cards inviting members to earn points and set goals
New mobile navigation, shipped a week after MVP
Early issues we tracked
The savings goal card lagged
“What’s new” needed manual updates
Tall cards limited room for new sections
Dashboard at MVP launch
The analysis

Points lived in a third-party widget, reached through the desktop top nav or the mobile hamburger menu, disconnected from the rest of SaverLife.

What members told us
They didn’t know how to earn points
They didn’t know when they’d earned them
They didn’t know what points were for
Many didn’t know points existed
Where points were hidden
Points link lost in the desktop top navigation
Desktop · top nav

Lost among other navigation items.

Points buried in the mobile hamburger menu
Mobile · hamburger menu

Buried two or more taps deep.

Third-party points widget
Third-party widget

Visually disconnected from SaverLife.

The opportunity

Make points, activities and rewards impossible to miss.

The solution

An activity system built for daily and weekly loops

Activity types
Daily

Read an article, log a thought, check a savings tip

Weekly

Save $5, review your budget, engage with content

One-time

Complete your profile, link a bank, set a first goal

Points store

A clear catalog of rewards to redeem

Early signals
Some one-time activities didn’t register: the API issues we’d expected
“Log your budget” and “Post on forums” drove completions, not engagement
More members reading articles, a strong retention predictor
Growing adoption of the “$5 weekly save”
10–20 minutes per visit on average
Points activities at MVP
Key learning

The system worked. Next we had to tune which activities drove real behavior, not just completions.

After launch
Navigation updates

Navigation grew with themed activities so discovery kept scaling.

Themed activities

Monthly topics and promotions kept the activities fresh.

Latest dashboard with themed activities
04
Results

Habits that held for a year

The results
Retention sustained
~20% vs ~10%
Weekly active users
~2.5x
Key validation

The gains stabilized over 12 months = real habit formation.

How it felt, phase by phase

Hover or tap a point to see what members thought and felt. Curve heights are a qualitative read of the journey map, not measured scores.

betterworse
Before · Phase 1“Now what? Where’s the money?”Feels: uncertain, no clear next step
Before · Phase 2“I see sweepstakes… is this a lottery?”Feels: brief excitement, then nothing to do
Before · Phase 3“What else is in here?”Feels: surprised, didn’t know this existed
Before · Phase 4“Wait, there are points? How does this work?”Feels: confused, disconnected from rest of app. Most never reached this step.
After · Phase 1“Oh, here’s what I can do today”Lands on a dashboard with clear actions
After · Phase 2“This looks easy — I’ll try one”Taps a point activity
After · Phase 3“That was quick. I earned points!”Completes a short task
After · Phase 4“I want to earn more. What’s next?”Browses more activities & points store
Phase 1Phase 2Phase 3Phase 4
Before: hidden gamification pathAfter: dashboard-first path
Why members kept coming back
“Aha” moments

Winning money or learning something new shaped how they saw SaverLife.

Little nudges

“I already knew I should save, but this made me actually do it.”

Real learning

Engaged members cared more about financial literacy, not just points.

Accountability

Gamification brought back even members who “already know this stuff.”

What this validated
Mental model shift

From “a lottery” to “my weekly savings check-in.”

Dual requirement

Habits need capability (education) and motivation (gamification).

Structural impact

Visibility plus a recurring cadence made the change last.

05
Reflections

What surprised me

Members didn’t talk about gamification. They said the activities “reminded them to think about saving” and “gave them permission to feel proud of small progress.”

Design implications
Context over complexity

Seasonal themes and life events can beat sophisticated personalization.

Permission to act

People know what to do; they need cues and validation to do it.

Small wins matter

Pride in small progress motivated more than point totals.

Key learning

Consistently bringing data and user insight to the table earns influence over the roadmap, even without perfect conditions.

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